Designing colony interfaces the way I plan museum paths or debug Arduino boards. Iterative. User-first. Every data point matters.
Chess-like logic: 4 zones, clear affordances. Warm glazes over cool primer — light catch like Bon Iver layers. Reference: Walker Art Center wayfinding.
Python flow: sensors feed decision trees. No rushed prototypes.
Grounded in Burnsville discipline. Next: full 3D mock with Photoshop assets.